Getting to experience – building models, shaping contact
Garth asked a great question today, in relation to the question of our respective desires for the project: not sure exactly what he said – but it was something like – ‘How do we (as interaction designers) get to experience through touch?’
How do we get to experience through the touch we facilitate as makers in responsive electronic art systems? This translated into pragmatic questions around how do we, as makers of senor-based works, get at the processes happening during a tactile,intimate encounter, such as provided during a somatic bodywork session (i.e. the Feldenkrais hands-on work known as Functional Integration). Many of us are hoping that Catherine and Maggie will be able to help shine some light on this – one way or another.
For me this was one of the core motivations behind the development of the TTTB concept in 2006 – so important because its still so relatively unknown.
So what then of the pragmatics? Some areas that strike me as good starting points would be to compile an inventory of fundamental structures and life skills developed during infancy and early childhood: those basic reflexes and motor skills that underpin our ability to sense and act in the world – orienting our selves to the world/self, finding stability, responding to novelty/threat etc. My first experience of Feldenkrais Functional Integration started with a lesson on falling: I was asked to explore ways of falling, and see if I could find a way of falling that felt easy, soft and enjoyable – which seemed odd at first – since I had come because of a problem I was having with abdominal tension. What surprised me was how such a simple process – falling repeatedly – could reverberate so intensely at a much more personal level.
Its this capacity for body-focussed experiences to elicit intense personal realizations that is compelling me towards research into this area of touch and movement sensation

