Wii Fit – examples

Was thinking about how I could use accelerometers and gyroscopes to track and respond to rhythmic body movements, which got me thinking about Feldenkrais pelvic clock excersises, and then Hula hoop work. Seemed like a realy obvious and fund thing that the Wii people must have thought of, and indeed they have:

Interesting to note how for forceful this woman’s movements are. I think it should be possible to refine the way the animation and sounds respond to the Wii-fit data to attrach people to more gracefull, gentle movements: track velocity amplitudes, and emphasis the quieter actions, and revolutions per 5 seconds, and emphasise slower speeds.

Here’s a demonstration of Wii-Fit excersises from designers at Nintendo:

For the Maxers among us, there’s a thread on the Max-MSP forum re Wii-Fit interfaces for Max-MSP:

Eric Samothrakis:

You could try Osculator:

http://www.osculator.net/wiki/Main/HomePage

It supports Wii-Fit although “Some Wii-Fit balance boards are unfortunately not working properly (YMMV, a model bought in september was working perfectly).”

Oli Larkin:

a colleague of mine has connected the wii balance board to Max on windows using OSC via Glove Pie: http://carl.kenner.googlepages.com/glovepie

i also tried it on Mac using OSCulator, but seemed that not all the data was sent correctly

About George Khut

George is an artist living in Sydney, Australia, who makes interactive body-focussed artwork using biomedical sensing technologies, interactive sounds and visuals, and 'relational' art processes that engage audiences in discussions around our experience of our selves and our physiology.

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