Wii Fit – examples

Was thinking about how I could use accelerometers and gyroscopes to track and respond to rhythmic body movements, which got me thinking about Feldenkrais pelvic clock excersises, and then Hula hoop work. Seemed like a realy obvious and fund thing that the Wii people must have thought of, and indeed they have:

Interesting to note how for forceful this woman’s movements are. I think it should be possible to refine the way the animation and sounds respond to the Wii-fit data to attrach people to more gracefull, gentle movements: track velocity amplitudes, and emphasis the quieter actions, and revolutions per 5 seconds, and emphasise slower speeds.

Here’s a demonstration of Wii-Fit excersises from designers at Nintendo:

For the Maxers among us, there’s a thread on the Max-MSP forum re Wii-Fit interfaces for Max-MSP:

Eric Samothrakis:

You could try Osculator:

http://www.osculator.net/wiki/Main/HomePage

It supports Wii-Fit although “Some Wii-Fit balance boards are unfortunately not working properly (YMMV, a model bought in september was working perfectly).”

Oli Larkin:

a colleague of mine has connected the wii balance board to Max on windows using OSC via Glove Pie: http://carl.kenner.googlepages.com/glovepie

i also tried it on Mac using OSCulator, but seemed that not all the data was sent correctly

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