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The journal of Phenomenology and the Cognitive Sciences Volume 4, number 4 has a very interesting collection of papers of relevance to this project
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George and I are currently invited respondents to an online discussion on curating art that “responds to bodily inputs” on the CRUMB list. There’s …
Wii Fit – examples
Published by George Khut
on January 13th, 2009
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Was thinking about how I could use accelerometers and gyroscopes to track and respond to rhythmic body movements, which got me thinking about Feldenkrais pelvic clock excersises, and then Hula hoop work. Seemed like a realy obvious and fund thing that the Wii people must have thought of, and indeed they have:
Interesting to note how for forceful this woman’s movements are. I think it should be possible to refine the way the animation and sounds respond to the Wii-fit data to attrach people to more gracefull, gentle movements: track velocity amplitudes, and emphasis the quieter actions, and revolutions per 5 seconds, and emphasise slower speeds.
Here’s a demonstration of Wii-Fit excersises from designers at Nintendo:
For the Maxers among us, there’s a thread on the Max-MSP forum re Wii-Fit interfaces for Max-MSP:
Eric Samothrakis:
Oli Larkin: