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← Older: CRUMB discussion
George and I are currently invited respondents to an online discussion on curating art that “responds to bodily inputs” on the CRUMB list. There’s …
Newer: The hipDisk wearable interface →
Danielle Wilde has devised this simple, yet fabulous wearable interface, the hipDisk. I met Danielle at OZCHI2008 in Cairns. The hipDisk consists of two disks …
Some more work with Wii’s
I’ve been doing some homework with Somaya on working with Nintendo Wii controllers – lots of great inspiration on the web.
This video from Tom Tlalim and Paola Tognazzi shows a nice wearable design that uses clip on (or velco) neoprene bands that allow the participant to wear up to six (or more) wii controllers.
W_space: the fully wearable Wiimote audio controller. Photo Courtesy Tom Tlalim
W_space: On the Wall: The Wiimotes and Nunchuk attachments fit into elastic sleeves. Photo courtesy of Tom Tlalim
Its interesting to look at the quality of the movement in this video. Seems to me there is common set of movement patterns that people engage in in this type of movement-based interactive sound design.
This reminds me that I’d very much like to do a video-based survey of what movements should/could correlate to different types of electronic sound – a reverse engineering research approach – to survey categories of movement as they relate to peoples experience of sound – I suspect its not as individual as we might assume. At the very least, it will make for some very cute interpretive dance video!