Archive for September, 2008

Embodied-Emotion mapping project by Orlagh O’Brien

Here’s a link to a great visualisation project by graphic designer Orlagh O’Brien – exploring emotions and their felt location within the body: Emotionally}Vague

“Emotions can be overwhelming. But not always so. They affect our thoughts and perceptions far more than we realise. It is well established that we are subliminally affected by visual media, and particularly in terms of unconscious emotions, drives and feelings.

I wanted to question how feeling can be experienced in the body, not simply in mind. I believe that we can use familiar tools to express understanding of experience, and not be restricted to the use of photographic stereotypes.”

Tags:


New Book – ‘Affect and Emotion in Human-Computer Interaction’

Thought this might be of interest to the group

Affect and Emotion in Human-Computer Interaction’, a book edited by Christian Peter and Russell Beale is now available online from Springer

[view contents]

About this book

Affect and emotion play an important role in our everyday lives: They are present whatever we do, wherever we are, and wherever we go, without us being aware of them for much of the time. When it comes to interaction, be it with humans, technology, or humans via technology, we suddenly become more aware of emotion, either by seeing the other’s emotional expression, or by not getting an emotional response while anticipating one.

Given this, it seems only sensible to explore affect and emotion in human-computer interaction, to investigate the underlying principles, to study the role they play, to develop methods to quantify them, and to finally build applications that make use of them. This is the research field for which, over ten years ago, Rosalind Picard coined the phrase “affective computing”.

The present book provides an account of the latest work on a variety of aspects related to affect and emotion in human-technology interaction. It covers theoretical issues, user experience and design aspects as well as sensing issues, and reports on a number of affective applications that have been developed in recent years. Written for: Researchers and professionals

Keywords: affect, affective computing, computer game, emotion model, emotion recognition, hci, human computer interaction, robotic, simulated emotion.

Tags: